1. THE MOST FAVORITE. ( For adults only.)
The player who manages in a fixed time to get as many kisses as possible is "the most favorite". The kisses are counted by the signs of lipsticks left on the players.
2. REAL MAN. ( For adults only.)
A player who manages to tie a kerchief on the lady's neck using only one of his hands may be called "the real man".
3. ROLL A BALL. ( For adults only.)
Usually several pairs take part in this game. Each pair is given 2 ping-pong balls. The gentleman must roll the ball from one sleeve of the lady's dress to the other. The lady rolls the ball through the gentleman's trouser-legs (from one trouser-leg to another).
4. PUTTING OF AN EGG. ( For adults only.)
In each pair the partners stand with their backs to each other. They have an egg between their backs (or a little bit lower). The object is to put an egg on the ground, so as not to break it. The pair which succeeds in it wins the game. Instead the egg you may a small rubber ball. In this case the object of the game is to put the ball on the ground so as it doesn't roll.
5. LIFT A BALL TO A CHIN. ( For adults only.)
In each pair the partners (the lady and the gentleman) stand facing each other. They hold a small rubber ball between their bellies. The object is to roll this ball to a chin of the shorter partner by rotatory movements.
6. RESOURCEFUL QUESTS. ( For adults only.)
Several pairs take part in this game. Each player is blindfolded. Then the leader puts some clothes-pegs on different parts of the players' clothes. At the leader's command the players must take the clothes-pegs off the partner's clothes. The pair which copes with the task the first wins the game.
7. WHERE TO INVEST? ( For adults only.)
The instructor asks 2 pairs to participate in this game (in each pair there is a lady and a gentleman). 'Try to open the network of banks as soon as possible. You deposit only one banknote in each bank. Receive your entrance fee! (the instructor gives the money candy covers to each pair). You may use pockets, lapels and other secluded places for the banks. Try to register your deposits and open the greatest number of banks as soon as possible. Now get ready, begin! The instructor helps the pairs to fulfil the task. In a minute the instructor sums up: How many banknotes do you have? And you? Great! All the money is profitably invested. Good! And now I ask the ladies to change the partners. Your task is to take all the money away from the banks. Get ready. Begin! (The music is playing. The ladies are looking for the money at their rivals' partners).
8. ALCOHOLOMETER. ( For adults only.)
When you're in the close company suggest 2 slightly tight men to get to know who of them is tighter. Give a felt-tip-pen to each of the players. Put "a scale" with the grades 20o, 30o, 40o etc behind them. The scale is drawn on the large piece of thick paper. The object is to mark the grades on the scale. To do it the participants must bend down and pass their arms between the legs. Of course, the participants want to seem sober. That's why they try to reach the least number.
9. THE WORST TIPPLER. ( For adults only.)
One of the philosophers said: "Do not drink more than your head can bear". We shall not drink but we shall measure the size of the head of each player so as to find the player of the greatest endurance.
10. MERRY TAILOR. ( For adults only.)
Line up into 2 teams. In each line men and women take their turns. In each line the players choose a tailor. The tailor takes a wooden stick ("a needle") with the thick thread in it (you'd better wind the thread into a ball). At the command the tailors begin "to sew". The tailor "sews" the gentlemen's trouser-legs (passes the thread from one leg to another) and lady's sleeves (passes the thread from one sleeve to another). The tailor who "sews" all his team the first wins the game.
11. LITTLE CROCODILE. ( For adults only.)
In each team 5-6 players form up a line. Between each player in the line there is a ball. The players hold the balls with their backs and chests. They mustn't touch them with the hands. Their task is to run the distance as fast as possible.
12. PASS THE BALL. ( For adults only.)
Line up into 2 teams. In each line ladies and gentlemen take their turns. The first person in each team is given a ball to place under his/her chin. He/she must pass the ball to the next in line but neither may use his/her hands. The players can use all the parts of their bodies to pass the ball but it's forbidden to drop it. The first team to get the ball all the way to the last person is the winner.
13. HORROR FILM. ( Joking.)
On the table there are 5 eggs. The leader says that one of them is uncooked. But others are hard-boiled. The players must break the eggs against their foreheads. The player who gets an uncooked egg is considered to be the bravest. In fact all the eggs are hardboiled and the prize is given to the last player because he deliberately ran risks to become a laughing-stock.
14. TAKE A SMALL BOX. ( Joking.)
The leader suggests the player to sit on a stool and to cross his/her legs. The task is to take a small box with the teeth, not touching the floor with the hands and feet. The small box is placed upright at one of the hind legs of the stool. The players may turn on the stool as they like.
15. WITH THE HELP OF A SONG. ( Joking. )
Ask the players to recollect and write down several lines of 6 of their favorite songs. After that give them a key to solution.
1. The first song - your feeling after the first kiss;
2. The second - your memory of the first night together;
3. The third - reminder of your honey moon;
4. The fourth - in a year after the marriage;
5. The fifth - Now when we are together I think about it.
6. The sixth - in 50 years of the life together.
16. WHAT? WHERE? WHEN? ( For married couples. Questionnaire.)
Ask 3-4 married couples to take part in this game. At first ask the gentlemen to leave the room for a while. And during this time ask the lady's the following questions (one lady at a time)
1. What kind of weather was on the day of the registration of your marriage?
2. What day of the week was it?
3. What did your husband wear that day?
4. When is the birthday of your mother-in-law?
5. What is the favorite dish of your husband?
6. What is the name of your husband's chief?
7. How long does it take your husband to get to his work?
8. Name the favorite clothes of your husband.
9. Name the favorite singer, composer, writer, actor of your husband.
10. When did your husband give you the flowers last time?
Then ask the husbands to come into the room and ask them the same question. Collate the answers of the wives with their husbands' answers.
17. DUMMIES. ( While dancing.)
It's a variant of the well-know children game "Day-Night" for grownups. As the music suddenly stops the people who are dancing stand still in the pose they are. The person who cannot keep his/her balance must pay a forfeit (fulfil the leader's task).
18. LET'S INTRODUCE OURSELVES! ( Icebreakers.)
All the guests (many of them) get into 2 circles: the ladies are in the inner one, the gentlemen are in the outer one. The ladies and gentlemen are facing each other. The number of ladies is equal to the number of gentlemen. As the music plays both of the circles are moving in the opposite directions (the inner circle is moving clockwise, the outer one is moving counter-clockwise). In 20-25 seconds the music stops. The circles stop moving. There form the pairs. The ladies and the gentlemen introduce themselves to each other. The ladies introduce themselves the first. Then they let the gentlemen know of their 2 hobbies and of 2 things they don't like. Then the music plays again. The round dance moves to the next pause etc.
19. DETECTIVES. ( While dancing. Icebreakers.)
At the party some girls secretly fill in the questiomairies. In these questiomairies the girls indicate their distinctive marks: height, color of the eyes, dress cut, jewelries. The leader put all these cards into the box. In the pauses between the dances the leader asks the most attentive youths to act as Sherlock Holmes or Hercule Poirot - to find a girl with help of the description given in the card. The youths take the cards and begin to search for the girls. The youth who finds the girl the first is the winner. Then the youths have a dance with the girls they have found.
20. CHOOSE A PAIR. ( While dancing. Icebreakers.)
The instructor holds a bundle of many-colored ribbons by its middle. The ladies come to one end of the bundle, the gentlemen to the other. Each of them takes an end of the ribbon. The instructor lets the bundle go. All the partners are now connected by the ribbons. There are the pairs for a dance.
21. DRESS A LADY. ( For adults only.)
Each lady holds a ball of ribbon in her right hand. The gentlemen take a tip of the ribbon with the teeth and wind it round their ladies (not using their hands). The gentlemen who is the first in "dressing" the lady or whose "dress" is the best is the winner.
22. COMPETITION FOR LADY'S. ( For adults only.)
Being blindfolded the ladies must recognize their boy-friend's (husband's) hand to the touch.
23. FINAL. ( For adults only.)
Divide up into 2 teams: one team consists of gentlemen, another consists of ladies. At the signal the players of each team begin to take off their clothes ( any items they like ). The players put their clothes in one line. Each team has a line of its own. The team which has the longest line is the winner.
24. "TOUCHING" COMPETITION. ( For adults only.)
The gentlemen are blindfolded. The task is to identify the lady by touching her knees.
25. APPLE. ( For adults only.)
Each dancing pair holds "an apple" - a little rubber ball - between their fore heads. The music changes from slow to energetic one. The task of the players is not to drop the ball while dancing.
26. BEING BLINDFOLDED. ( For adults only.)
With the thick mittens on the hands try to identify the person which is in front of you. The girls try to identify the youths. The youths try to identify the girls. It's permitted to touch the whole person.
27. STEAM-ENGINE. ( For adults only.)
The instructor asks 2 men and 1 woman to participate in this game. They from up in file sideways to the spectators. The instructor says:
- This is a steam-engine team. The first man is an engine driver. The woman is an engine-driver's mate (she stands between the men). The second man is a stoker. They are in the steam-engine. Usually the steam-engines keep to the following signals while shunting: at one whistle they move forwards, at two whistles - backwards, at three - stand still. The instructor rehearses with the steam-engine team.
- Now let's begin to play. I ask you to act quickly and precisely, according to the signal.
The instructor gives 2 whistles. The engine driver makes a mistake: he makes one step forwards.
- It's bad. You mustn't mistake. So you must become a stoker. This is our rule.
The instructor leads him to the end of "the steam engine". 2 other players - the engine-driver's mate and the stoker move one step forwards.
- This is a new steam-engine team. The game begins anew. On finishing the game the instructor says: with the help of this game we checked how attentive our players are. The shunting is over. The steam-engine may be come in at.
28. EVENING DRESS. ( For adults only.)
The instructor asks 2 pairs to take part in this game. He/she suggests their making the evening dress, using only newspapers, pins and scissors. The winner is chosen by the spectators.
29. SUVOROV'S VODKA. ( For adults only.)
Suggest the players to manufacture Suvorov's favorite vodka. It must be of 47o strengeth. Each participant is given a half of the glass of water. They must manufacture vodka of 47o by tasting it. The instructor checks the correctness of the strength with the help of the alcoholometer.
30. STOMACH DANCE. ( For adults only.)
All the players who wish may perform "the stomach dance". Each participant must move the wooden sticks (both ends of them are passed through the string) with the help of the stomach. The players do it to the music without using the hands. Each participant has his/her own strip of sticks. The fastest and the most artistic participant is the winner.
31. SNIPER. ( For adults only.)
Fasten the belt on the waist of each player. Tie the string with the apple at its end to it. In front of each player there is a plank with the nails. The object is to pin the apple on the nail.
32. BREAD-WINNERS. ( For adults only.)
Scatter some peas on the stool. Put a bowl near it. The players' task is to sit on the stool so as to move the peas into the bowl (don't use the hands!) The player who manages to do it is the winner. The instructor counts the number of the peas in the bowl of each player.
33. SUMO STRUGGLE. ( For adults only.)
The players divide into pairs. They hold the balloons between their stomachs. The task of each pair is to burst the balloon between the stomachs.
34. FIRE EXTINGUISHERS. ( For adults only.)
Tie strings to the belts of the players. At the end of each string there is a small box or a piece of wet cotton wool. In front of each player there is a candle. The task is to put out the candle with the help of the small box or a piece of cotton wool as fast as possible without using the hands.
35. TRIO. ( For adults only.)
It's a relay race game. It's common knowledge that all the tipplers are divided into 3 groups: those who drink little, those who can go only leaning against the walls and those who cannot go at all when drunk (they are usually carried away by the drinking companions). In each team there are 3 participants - the participant who "drinks little", the participant who "leans against the wall when going", the participant who "is carried away by his drinking companions". Those who "drink little" must devastate the bottles (drink the remains), those "who lean against the walls" must make a diagonal wall out of these bottles (the bottles must be at some distance from each other), those who are carried away" must gather all the bottles into the shopping bag. The players must do it as fast as possible.
36. HIT A PURSE. ( For adults only.)
There are several pairs in this game. To the ladies waists tie big sham purses. To the gentlemen's waists tie big sham banknotes. The object is to put the banknote into the purse. (While doing it the players mustn't touch purses, banknotes and strings with the help of which the purses are tied to the waists).
37. WILD BEACH. ( For adults only.)
The players are divided into pairs. The instructor invites all the players to visit "the wild beach". At "the wild beach" the instructor announces the dancing party. Ladies and gentlemen in the pairs are given the gramophone records (ladies-3, gentlemen-1) to cover their "nudity". The pairs begin to dance. They mustn't drop the records. That's why they have to lean against each other very tight.
38. LOVE STATUE. ( For adults only.)
The instructor asks some couples to participate in this game (preferably married ones). The couples are asked to leave the room. Then the instructor asks one couple to return and "to create" "The love statue". After that the instructor asks one of the gentlemen (of those who are among the couples behind the door ) to come into the room. His task is to change something in this "statue". The gentlemen changes the poses of the couple. Then the instructor suggests him to take the place of the gentleman in "statue". Then the lady (one of those behind the door ) is asked to come in. She is also asked to change something in the statue and to take the place of the girl in "the statue". This game goes on until all the couples took part in it.
39. FOOTBALL. ( For adults only.)
2 men take part in this game. They put on the belts and tie thick strings to them from behind. To the end of the string there tied an apple. It must be 30-35 cm. above the floor-level. Each player is given a ball (or a balloon). At the distance of 10-12metres from the start-line there are "the goals" (made of chairs). Swinging the apple between the legs the players move the balls (balloons) towards "the goals". The player who copes with the task the first wins.
40. ROULETTE. ( For adults only.)
6 players participate in this game: 3 gentlemen and 3 ladies. Each player is given his/her own number. The first player throws a dice. The number on the dice ( from 1 to 6 ) stands for the part of the head the player must kiss: 1 - lips, 2 - nose, 3 - forehead, 4 - cheek, 5 - ear, 6 - crown. Then the player throws a dice for the second time. The number on the dice stands for person whom he/she must kiss ( the number on the dice corresponds the number of the player ). As the first player has fulfilled the tasks, the second player throws a dice etc.
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